How to get farcry cheat consle - sri lanka

Find the desktop icon (or make one if you don't have one), right click it and go to properties. Change the file path to: "C:\Games\Ubisoft\Crytek\Far Cry\Bin32\FarCry.exe" -devmode Obviously, if your farcry isn't in c:\Games like mine is, change it accordingly. If you run the game by clicking 'play' on the popup box when you insert the CD, the cheats won't work. You need to run the game by clicking the desktop icon you just modified.

FarCry Cheat codes

Go to your Farcry directory and find the Devmode.lua file, make a backup of this file. then open the original with notepad. gives: No clip mode [F4] Move to next Checkpoint [F2] Save current position [F9] Load current position [F10] Toggle Extar Info [F11] First person/third person camera [F1] Default speed [F5] Increase speecd [=] decrease speed [-] Godmode [Backspace] 999 ammo [o] All weapons [p] Ghost mode (enemies can't see you) [9] No reload for 999 shots [8] water, vegitation and fog off [5] Replace all of the text with this (the entire contents of my DevMode.lua file): cl_display_hud = 1 cl_drunken_cam = 0 ThirdPersonView = 0 --p_model = "objects/characters/pmodels/hero/hero.cgf" --Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1); --Input:BindCommandToKey("\\SkipCutScene","F7",1); -- Developer Cheat keys --- --- non standard key bindings --- -- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad) --Input:BindCommandToKey("#SwitchCameraMode()","f1",1); -- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable Input:BindCommandToKey("#ToggleAIInfo()","f11",1); --Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1); Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1); -- to be removed Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1); Input:BindCommandToKey("#MoreAmmo()","o",1); Input:BindCommandToKey("#AllWeapons()","p",1); Input:BindAction("SAVEPOS", "f9", "default"); Input:BindAction("LOADPOS", "f10", "default"); Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1); Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1); -- to be removed -- removed --Input:BindCommandToKey("#Game.Save()","insert",1); --Input:BindCommandToKey("#Game.Load()","home",1); Input:BindCommandToKey("#DefaultSpeed()","f5",1); Input:BindCommandToKey("#DecreseSpeed()","-",1); Input:BindCommandToKey("#IncreseSpeed()","=",1); --Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1); --Input:BindCommandToKey("#p_do_step=1","]",1); --Input:BindCommandToKey("#TCM()",".",1); --Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1); -- removed --- temp variables for functions below --- prev_speed_walk=p_speed_walk; prev_speed_run=p_speed_run; prev_speed_walk2=p_speed_walk; prev_speed_run2=p_speed_run; default_speed_walk=p_speed_walk; default_speed_run=p_speed_run; screenshotmode=0; function ToggleAIInfo() if (not aiinfo) then aiinfo=1; else aiinfo=1-aiinfo; end if (aiinfo==1) then ai_debugdraw=1; ai_drawplayernode=1; ai_area_info=1; else ai_debugdraw=0; ai_drawplayernode=0; ai_area_info=0; end end function GotoNextSpawnpoint() Hud:AddMessage("[NEXT]: next spawn point"); local pt; pt=Server:GetNextRespawnPoint(); if(not pt)then -- last respawn point or there are no respawn points pt=Server:GetFirstRespawnPoint(); -- try to get the first one end if(pt)then -- if there is one Game:ForceEntitiesToSleep(); _localplayer:SetPos(pt); _localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA }); end end function SetPlayerPos() local p=_localplayer p:SetPos({x=100,y=100,z=300}); end -- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode() -- -- USAGE: -- deactivate designer mode: (nil,nil,0) -- old super designer mode (with collision): (40,120,1) -- old designer mode (without collision): (10,15,0) -- change values: call with (nil,nil,0) then with the new values (0.., 0.., 0/1) -- function ToggleNewDesignerMode( speedwalk, speedrun, withcollide ) if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then Hud:AddMessage("[CHEAT]: Designer fly mode OFF"); p_speed_walk = SuperDesignerMode_Save1; p_speed_run = SuperDesignerMode_Save2; _localplayer.DynProp.gravity = SuperDesignerMode_Save3; _localplayer.DynProp.inertia = SuperDesignerMode_Save4; _localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5; _localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6; _localplayer.DynProp.air_control = SuperDesignerMode_Save7; _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); SuperDesignerMode_Save1=nil; -- activate collision, parameter is 0 or 1 _localplayer:ActivatePhysics(1); else Hud:AddMessage("[CHEAT]: Designer fly mode ON"); SuperDesignerMode_Save1 = p_speed_walk; SuperDesignerMode_Save2 = p_speed_run; SuperDesignerMode_Save3 = _localplayer.DynProp.gravity; SuperDesignerMode_Save4 = _localplayer.DynProp.inertia; SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity; SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia; SuperDesignerMode_Save7 = _localplayer.DynProp.air_control; p_speed_walk = speedwalk; p_speed_run = speedrun; _localplayer.DynProp.gravity=0.0; _localplayer.DynProp.inertia=0.0; _localplayer.DynProp.swimming_gravity=0.0; _localplayer.DynProp.swimming_inertia=0.0; _localplayer.DynProp.air_control=1.0; _localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp ); -- deactivate collision, parameter is 0 or 1 _localplayer:ActivatePhysics(withcollide); end end function ToggleScreenshotMode() if(screenshotmode~=0) then System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL"); screenshotmode=0; hud_crosshair = "1" cl_display_hud = "1" r_NoDrawNear = "0" ai_ignoreplayer = "0" ai_soundperception = "1" r_DisplayInfo = "1" else System:LogToConsole("SCREENSHOTMODE ON"); screenshotmode=1; hud_crosshair = "0" cl_display_hud = "0" r_NoDrawNear = "1" ai_ignoreplayer = "1" ai_soundperception = "0" r_DisplayInfo = "0" end end function DecreseSpeed() if tonumber(p_speed_walk)>5 then p_speed_walk=p_speed_walk-5; p_speed_run=p_speed_run-5; System:LogToConsole("Decresed player speed by 5"); else System:LogToConsole("You can not go any slower!"); end end function IncreseSpeed() if tonumber(p_speed_walk)<500 then p_speed_walk=p_speed_walk+5; p_speed_run=p_speed_run+5; System:LogToConsole("Incresed player speed by 5"); else System:LogToConsole("You can not go any faster!"); end end function DefaultSpeed() p_speed_walk=default_speed_walk; p_speed_run=default_speed_run; System:LogToConsole("Player speed reset"); end function TeleportToSpawn(n) local player = _localplayer; local pos = Server:GetRespawnPoint("Respawn"..n); if pos then player:SetPos(pos); player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA }); end end -- Give the player the passed weapon, load it if neccesary function AddWeapon(Name) Game:AddWeapon(Name) for i, CurWeapon in WeaponClassesEx do if (i == Name) then _localplayer.cnt:MakeWeaponAvailable(CurWeapon.id); end end end function MoreAmmo() if _localplayer then _localplayer.cnt.ammo=999; Hud:AddMessage("[CHEAT]: Give 999 ammo"); System:LogToConsole("\001CHEAT: Give 999 ammo"); else Hud:AddMessage("[CHEAT]: no ammo today"); end end function AllWeapons() AddWeapon("AG36"); AddWeapon("Falcon"); AddWeapon("SniperRifle"); AddWeapon("MP5"); AddWeapon("RL"); AddWeapon("Shotgun"); AddWeapon("OICW"); AddWeapon("P90"); AddWeapon("M4"); _localplayer.cnt:GiveBinoculars(1); _localplayer.cnt:GiveFlashLight(1); Hud:AddMessage("[CHEAT]: Give all weapons"); System:LogToConsole("\001CHEAT: Give All weapons"); end function ToggleGod() if (not god) then god=1; else god=1-god; end if (god==1) then System:LogToConsole("God-Mode ON"); else System:LogToConsole("God-Mode OFF"); end end Input:BindCommandToKey("#ToggleGod()","backspace",1); function ToggleGhost() if (not ghost) then ghost=1; else ghost=1-ghost; end if (ghost==1) then Hud:AddMessage("[CHEAT]: Ghost mode ON"); ai_ignoreplayer = "1" else Hud:AddMessage("[CHEAT]: Ghost mode OFF"); ai_ignoreplayer = "0" end end Input:BindCommandToKey("#ToggleGhost()","9",1); function NoReload() if _localplayer then _localplayer.cnt.ammo_in_clip=999; Hud:AddMessage("[CHEAT]: Give 999 ammo without reload"); else Hud:AddMessage("[CHEAT]: no ammo today"); end end Input:BindCommandToKey("#NoReload()","8",1); function OtherStuff() if (not stuff) then stuff=1; else stuff=1-stuff; end if (stuff==1) then Hud:AddMessage("[CHEAT]: Water, vegetation and fog OFF"); e_water_ocean = "0" e_vegetation = "0" e_fog = "0" else Hud:AddMessage("[CHEAT]: Water, vegetation and fog ON"); e_water_ocean = "1" e_vegetation = "1" e_fog = "1" end end Input:BindCommandToKey("#OtherStuff()","5",1);